QUICKENING
a) Each chr can learn up to three Quickenings by acquiring respective licenses
on License Board. Once a Quickening slot is acquired, it disappears from other
chrs' License Boards.
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ASHE | FRAN | PENELO
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1 | Northswain's Glow | Feral Strike | Intercession
2 | Heaven's Wrath | Whip Kick | Evanescence
3 | Maelstorm's Bolt | Shatterheart | Resplendence
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VAAN | BALTHIER | BASCH
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1 | Red Spiral | Fires of War | Fulminating Darkness
2 | White Whorl | Tides of Fate | Ruin Impendent
3 | Pyroclasm | Element of Treachery | Flame Purge
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b) Level 1 Quickening requires 1 Mist Charge.
Level 2 Quickening requires 2 Mist Charges.
Level 3 Quickening requires 3 Mist Charges.
c) While you are doing first hit, you will always have 4 secs on game clock.
The amount of time you spend inputing the command is halved, and this time is
added to remaining time left, and so on.
Example:
- You have 4 secs on timer, and need 1 second to make an input.
- Remaining time left is 3 seconds.
- Game halves that second, which makes 0,5 second left.
- 0,5 second gets added to remaining time left.
- You now have 3,5 secs on timer to make your next command.
d) If chr has at least one mist bar expended, he or she may get the option for
'Mist Charge' to appear when you press R2 button to shuffle between possible
command inputs. The chance is based on amount of chrs in your active party.
- if solo : 1/6
- if 2 chrs: 1/7
- if 3 chrs: 1/8
e) All Quickies deal *physical* damage.
f) When Quickening command is chosen, its CT is zero (0).
g) Quickie's level dictates its attack power (POW).
Lv1 Quickie: 90 POW
Lv2 Quickie: 140 POW
Lv3 Quickie: 230 POW
h) Damage formula for Quickie is:
i) Concurrences are attacks that occur if enough Quickies has been performed
beforehand. They are as follows:
- Black Hole : 253 POW
- Luminescence: 251 POW
- Ark Blast : 205 POW
- White Out : 175 POW
- Windburst : 155 POW
- Torrent : 130 POW
- Cataclysm : 110 POW
- Inferno : 90 POW
j) Concurrence only happens if you perform say enough lv1 Quickies. Amount
needed is as follows:
- Black Hole : 4x lv1, 4x lv2, 4x lv3
- Luminescence: 3x lv1, 3x lv2, 3x lv3
- Ark Blast : 2x lv1, 2x lv2, 2x lv3
- White Out : 5x lv3
- Windburst : 5x lv2
- Torrent : 2x lv1, 3x lv2
- Cataclysm : 7x lv1
- Inferno : 3x lv1
l) Damage formula for Concurrence is:
on License Board. Once a Quickening slot is acquired, it disappears from other
chrs' License Boards.
-------------------------------------------------------------------------------
ASHE | FRAN | PENELO
-------------------------------------------------------------------------------
1 | Northswain's Glow | Feral Strike | Intercession
2 | Heaven's Wrath | Whip Kick | Evanescence
3 | Maelstorm's Bolt | Shatterheart | Resplendence
-------------------------------------------------------------------------------
VAAN | BALTHIER | BASCH
-------------------------------------------------------------------------------
1 | Red Spiral | Fires of War | Fulminating Darkness
2 | White Whorl | Tides of Fate | Ruin Impendent
3 | Pyroclasm | Element of Treachery | Flame Purge
-------------------------------------------------------------------------------
b) Level 1 Quickening requires 1 Mist Charge.
Level 2 Quickening requires 2 Mist Charges.
Level 3 Quickening requires 3 Mist Charges.
c) While you are doing first hit, you will always have 4 secs on game clock.
The amount of time you spend inputing the command is halved, and this time is
added to remaining time left, and so on.
Example:
- You have 4 secs on timer, and need 1 second to make an input.
- Remaining time left is 3 seconds.
- Game halves that second, which makes 0,5 second left.
- 0,5 second gets added to remaining time left.
- You now have 3,5 secs on timer to make your next command.
d) If chr has at least one mist bar expended, he or she may get the option for
'Mist Charge' to appear when you press R2 button to shuffle between possible
command inputs. The chance is based on amount of chrs in your active party.
- if solo : 1/6
- if 2 chrs: 1/7
- if 3 chrs: 1/8
e) All Quickies deal *physical* damage.
f) When Quickening command is chosen, its CT is zero (0).
g) Quickie's level dictates its attack power (POW).
Lv1 Quickie: 90 POW
Lv2 Quickie: 140 POW
Lv3 Quickie: 230 POW
h) Damage formula for Quickie is:
i) Concurrences are attacks that occur if enough Quickies has been performed
beforehand. They are as follows:
- Black Hole : 253 POW
- Luminescence: 251 POW
- Ark Blast : 205 POW
- White Out : 175 POW
- Windburst : 155 POW
- Torrent : 130 POW
- Cataclysm : 110 POW
- Inferno : 90 POW
j) Concurrence only happens if you perform say enough lv1 Quickies. Amount
needed is as follows:
- Black Hole : 4x lv1, 4x lv2, 4x lv3
- Luminescence: 3x lv1, 3x lv2, 3x lv3
- Ark Blast : 2x lv1, 2x lv2, 2x lv3
- White Out : 5x lv3
- Windburst : 5x lv2
- Torrent : 2x lv1, 3x lv2
- Cataclysm : 7x lv1
- Inferno : 3x lv1
l) Damage formula for Concurrence is:
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