Showing posts with label Option Boss. Show all posts
Showing posts with label Option Boss. Show all posts

Yiazmat

BOSS : Yiazmat
HP : around 50,000,000

The last Mob Hunt mission, it's located in Ridorana Cataract, the round section at South where knowing as Colosseum. You must complete all other Mob Hunt mission and defeat Hell Wyrm/Majinryuu optional boss, then back to Clan HQ and talk to Montblanc to receive this mission.

#- General Strategy
It's like a enhanced version of Hell Wyrm/Majinryuu (above), and you can run away anytime like Hell Wyrm/Majinryuu fight. With everything for the Hell Wyrm/ Majinryuu battle (except the weapon has some changes), and your main team raise above than 70 level, you can fight this boss in a long period without escaping. However, Yiazmat's weakness is Dark and it can absorb Holy, so Excalibur should be keep away from this fight.

Some weapons which are not using in the Hell Wyrm battle,
- Yagyuu Darkblade or Orochi, Fomalhaut + Dark Shot

Basically, you can just use the Gambit setup for Hell Wyrm/Majinryuu (above), just to add some Gambit to cure other negative statuses, be prepared to cure Petrify, Stop, Sap. Also prepare some Phoenix Down and Arise spell to revive your team from time to time since Yiazmat will use Deathstrike to your team randomly. But I've noticed Yiazmat likes to use it when the spotted character is near or at the staircase, so if you hate Deathstrike, don't stay at the staircase, fight it at the stage. Sometimes, Death Strike gives you a little benefit since it takes Yiazmat longer time to recover, means Yiazmat needs a few more second to start its next more if it does perform Deathstrike on you.

Later, the Death attack come even faster, maybe Arise would be useless, just keep on using the Phoenix Down to revive your ally. After half of its life, its defence and attack power will be raised. Same time, it might cast Reflecga spell to you, make sure you don't cast the healing spells when you got Reflect status. To reduce the damage of Cyclone Tornado, you can equip the Windbreaker (light equipment) when it's going for this move, it can reduce 50% damage of Wind elemantal attack. Since it's like Hell Wyrm, so you can flee from the battle and heal your party on the Save Crystal, just be sure Yiazmat is not in Regen status when you leave.

#- Overwall attack trick
But there's a little trick to trap Yiazmat and attack him without worring much. Everything has already mentioned in 7a-2 Mob Hunt section, check it out for the details, and here is the basic steps to trap it:



You can actually use this trick for 95% of the battle. Only problem is when Yiazmat down the 2 life bar (1 red dot left under his HP bar), he will restore his HP, so this trick doesn't work anymore, you have to close combat to stop him from restoring HP. And it's not a Regen, so yuo can't Dispel it. So be sure you save your game when Yiazmat remains 2 life bars.

Again, this is a tough boss, by using the overwall attack technique, you can be at lower levels like 65~70 since he can't attack you. But in the end, you will eventually fight him face to face, and you should be at least 75 level. Only attack and cure isn't a good idea unless you're over 90 level, you can have a try for the tough fight like other bosses. Or else, I recommend either use Decoy + Reverse tactic or use Reverse to all character during the fight, means transfer Yiazmat's powerful attack to heal your team, that's the reason of using Reverse.

Bomb King

BOSS : Bomb King
HP : 37596

From the Gate Crystal of Salikawood, go North will encounter this boss.

Some mini bombs join with the boss, beware of their self-destruction, but you can kill them before they explode. Remember to cure oil status before the boss flame you. It will fully restore its HP when it left around half of the life bar, before it restore HP, mostly it will goes far from you. But after few times it will stop restoring HP for a while. This boss also knows to spawn new mini bomb to help itself. Not much HP for this boss, a good Mist Knack combo can cut off half of its life bar.

Earth Tyrant/Earth Dragon

BOSS : Earth Tyrant/Earth Dragon
HP : 71,000

After passed the event in Tomb Of Raithwall, back to Dalmasca Westersand, go to North-East, you will see a dragon going through the sand storm. Now:

- Back to Westgate of Rabanastre City, talk to the bangaa Rimzat.
- Still in Rabanastre City, head to the central section and talk to Cotze, he is in the fountain.
- Go to Downtown, around Storehouse No.5, talk to the man named Northon, he is crouching    beside the bangaa.
- Back to Dalmasca Westersand, go find the Dynast-Cactoid in the Eastern section before you    reach to the Gate Crystal, where known as Windtrace Dunes. It's located in the smaller site, so    you should go there from the South area.
- Check on the inner Dynast-Cactoid of this section for the Wind Globe.
- Return to Westgate of Rabanastre City, now those NPCs who giving you the mission should be    there. Speak with them to get Windvane.
- Now move to North-East section of Dalmasca Westersand, you're able to cross the sand storm.

Becareful when the boss perform the Air Screw which can damage all characters. Normal attack not that powerful, tail attacks even weaker as long as you have character with shield. But also don't forget always heal your characters before anyone of them KO. Slow spell does work for this boss, but also you might miss it sometimes. When it has less then half of the life bar, it will auto increase the defend, just spend some times to finish off it. Anyway, this could be some challenges if your characters are around level 30.

Fury

BOSS : Fury
HP : around 52,000

One of the two bosses that you must fight before gain Chaos esper. For more details about the ways to get this battle, you can look for Chaos - The King Of Reincarnation under "Esper/Summon" section.

Dispel all supporting spells whenever Fury recast them. It's not much HP, one Mist Knack/Quickening combo can cut off a half of its life bar. When Fury's HP down half, it will use Bucchas's Wine, if you had Dispel the berserk status, it will repeat using Bucchas's Wine again, even would cancel any attack just for using Bucchas's Wine, this is a way you can delay Fury to make more advantages on your ally. Another way is by using the area space, when Fury targeting on
your leader, run further from Fury and let other characters to attack it. Fury can increase its defensive power and chance of evasion when it starts using Bucchas's Wine as you can see many "PARRY", keep you Mist Knack/Quickening to kill it off, or just use the Dispel tactic till the battle end. Besides, you can also send Sap, Silence and Slow effect to this boss.

Shadowseer/Darkness God

BOSS : Shadowseer/Darkness God
HP : 278,078

One of the clan's Mob Hunt mission from Monblanc which named 'The Seer'. This mission will show after completing various mob hunt from Clan HQ, it's rank S.

When you're handling this mission, back to Pharos at Ridorana after the events.  So now an elevator available in 1F, take it to underground B1F. Now you have to collect enough Black Pearls from killing monsters, fill those Black Pearls onto the Altars at four different corner to get to lower floors. Below is the number of Black Pearls for each Altar before to the bottom level.
(defeat Phoenix optional boss at B1F)

B1F - South-West 6, South-East 3, North West 9, North-East 18
B2F - South-West 18, South-East 15, North West 9, North-East 15
B3F - South-West 12, South-East 27, North West 21, North-East 15

Also defeat the Phoenix optional boss above at B1F while you're going through. Once you have done, take the elevator to Unknown Goal which is the most bottom. You can't escape from the fight, better back up to save before fight against this dude.

The boss knew many spells included elemental or non-elemental, normally he will show them later. Cast support spells on your party before entering the arena.

1. Beginning
The boss has Immobilize status in his normal attack. Other, he will use Darkness and Shining Ray randomly, both of them deals large damage on your characters in an area. You can equip those Dark element absorber such as Demon Shield, Black Mask to absorb the Darkness, for Shining Ray which is Holy element, you can equip those Holy absorber such as Sage's Ring and the White Mask to absorb it. If you don't mind to always change your equipments, just pay attention when he's charging Darkness, equip those Dark element absorber, when he's charging Shining Ray, change to Holy element absorber. Remember cast Dispel to him for the first.

2. Facing other bosses - 1
When the boss leaves around 75% HP, he will summon out Pandaemonium, Slyt, Fenrir which you fought in each Ascent, and Phoenix optional boss which you fought in Subterra B1F. Now you can hit Shadowseer/Darkness God since he has builded up the barrier, all you need to do is focus to defeat other bosses one by one. During this moment, pay attention on what was Shadowseer/Darkness God is going to do, he will keep on attacking your team with different move, the
worst thing is will blow off your MP anytime. Normally this boss would invert your HP/MP after your MP get drained, if he doesn it, your will be switch at very low HP or even death. Use Charge (technick/skill) to refill a little MP before Invert came. Use X-Potion to recover instantly after you get inverted since item is always faster than spell. After that you should have full MP, so cast Curaja and other useful spells before your MP was drained again.

3. Facing other bosses - 2
Another annoying move is Curse, which will send you some very bad statuses. Equip Ribbon for your healer when he readies Curse (be sure always read the information message on the top left screen), once the Curse sent, cast Esunaga to cure your party. If you didn't get Ribbon before, better set a Gambit to use Smelling Salts for everyone. The toughest part is Fenrir summoned, I recommend use a shield to block Fenrir attack, although you can't block every single hit,
but at least you would get lesser attacks from him. As for Phoenix, Dispel and send it Blind status. Like mentioned on the Phoenix boss strategy, the faster you sent the Blind, the easier this will become.

4. Final showdown
After all, Darkness God's barrier should be gone, attack him again. Since its name call Darkness God, no doubt for using Holy, Excalibur could help lot too. Remember, the damage of each weapon attack to the Shadowseer/Darkness God will be returned 7% on your own, let say your damage is 5000, your character will get 350 damage him/herself. As his HP getting lesser, his defence power will be highly increased, but if you continue attack him with all your best weapons
with a healer support this fight should be done safely, just take a little longer to reduce his remaining HP.

Humbaba Boss/Humbaba Mistant

BOSS : Humbaba Boss/Humbaba Mistant
HP : around 308,000

One of the two bosses that you must fight before gain Chaos esper. For more details about the ways to get this battle, you can look for Chaos - King Of Reincarnation under "Esper/Summon" section.

Compare to Fury, this boss deals slightly lesser damage for normal attack, but the special skill is still dangerous. Dispel him at the beginning, you can also send Sap, Silence and Slow to him, Silence doesn't matter, but make sure send him a Slow status. Same as other battle, heal and cure your ally in the entire battle, use Protect to reduce the physical damage. Things that you should pay attention are the moment when the boss is near dead, he seems like very easy to perform a series of combo hits. Cure Immobilize and Disable status as soon as possible because he can attack your character many times in a turn when the character with Immobilize status.

After defeating this boss, you will get the map for Necrohol Of Nabudis.

Phoenix

BOSS : Phoenix
HP : around 150,000

Return to Pharos At Ridorana, take the elevator in main hall to bottom level. Subterra-Origin In Darkness, B1F, but shown as 77F. To go next bottom level, you must collect enough Black Pearls to fill in the Altars in each corner. Before that, enter to North-East corner section at B1F (Penumbra), there is a fake wall at the inner area, hit it to open the hidden place. Follow the place till the central North, you should have opened 2 ancient doors before you can found this boss.

It's a flying target, is better you get Telekinesis skill from Nabudis secret shop for this. Replace Telekinesis to your normal attack for the entire fight. If you had follow the walkthrough, you should done the Urutan Yensa sub event in Ogir and Nam Yensa before the Garuda battle, and using the Eskir Berries on the Garuda is to weaken down its stats. Same thing on this boss, you can head back to Nam Yensa where you got the Eskir Berries, examine the flower at the same point to obtain another Eskir Berries. This boss is like Garuda, the giant bird you fought in front Tomb Of Raithwall, but sure this is much more stronger than that, just use the Eskir Berries to weaken it. But it still has powerful attack, and the agility is not bad at all. Don't always stand still, it could attacks you up to six hits in one turn. Send it Dispel at the beginning, then send Blind immediately after Dispel. Once Phoenix has got the Blind status, it will almost miss all the attacks. Equip shield could helps lot.

Omega Mk.XII

BOSS : Omega Mk.XII
HP : around 12,000,000?

Before plan to face this boss, you must unlock Yiazmat Mob Hunt mission and collect all Esper, or defeat Yiazmat and collect 10 Espers? Go Crystal Grande (The Great Crystal) upper layer, please reference to this map,

Crystal Grande

 
Since you've went through this map on the road to Ultima Esper fight, you should have unsealed some of the gate in Map 3. If you left the Crystal Grande, all the '1st' gates will reseal, so you need to unseal the gates if required.

Now you need to unseal Gate Taurus 1st to reach the arena. Just get back to the Save Crystal at Map 4 through the teleport XX...

- Push the swtich for Gate Aquarius.
- Return to Map 3 through the teleport XVIII
- Unseal the Gate Aquarius 1st (base on how you unseal the gate when you're going to Ultima Esper fight, just make sure to unseal Gate Virgo and Libra 2nd.)
- Now push the switch for Gate Capricorn, then unseal Gate Capricorn 2nd.
- Back to switch for Gate Taurus and push it, rush to Gate Taurus 1st and unseal it.
- Take XXI to the arena.

Omega Mk.XII's attack style is nothing special, the difficulty is the damage amount of Omega, each hit might kill one of your characters, with its higher speed, this boss can kill your team within a minute. Recommend cast Reverse and Decoy on one character for the entire battle, so Omega will keep 'healing' one of your character for the entire battle.

Reverse is to turn over the damage and healing amount, Decoy is provoke enemy focus to attack one target, so if the character has both these spells' in once, Omega will only attack this character, same time its damage will heal that character. Make sure set two other characters' Gambit to keep recasting Reverse and Decoy when they're gone, also keep Haste on these two characters to speed up casting the spells. For more easier, equip Hermes Sandals for the character who's position to cast Reverse or Decoy. Another thing is avoid to use any elemant attack on this boss. When Omega's HP leave around 20%, its defence and attack power will be raised automatically, but if you can keep with the tactic above, it doesn't become a problem.

Hell Wyrm/Majinryuu

BOSS : Hell Wyrm/Majinryuu
HP : around 8,500,000

Located in Sochen Cave Palace, the West area. Before you can enter the arena, here are the things that you need to do:

- Clear Vyraal (rank A) Mob/Mark Hunt mission, after getting the rewards and give the Viera Rucksack which dropped by Vyraal to your client, she will give you the Dragon Scale.
- Now head to Cerobi Steppe, find the windmill in the North-East section where you hunt the Vyraal.
- Examine windmill No.10 to trigger a scene, then pass Dragon Scale to that NPC for Ageworn Key.
- Return to Sochen Cave Palace, go to the section just after the five ways area, there is also the section before the boss. You can see in your map it's a circle area with a cross in the central (Destiny's March), you have to run through the circle follow the clockwise. And you must reach here from South, enter the circle area from East, then go South > West > North > East, if you do so, the road to the arena will be unlock.
- Now enter to the door to West section, use the Ageworn Key to unlock the arena.

This boss has lot of HP, make sure set up your gambit system for this long battle. There is a trick to beat this boss without pressure, you can actually flee from the battle to heal your party, back to the battle later, and it won't restore the HP.

If you decided to have a long battle without escaping, you should get yourmain team characters over 65 level or at least 60 level with some recommended equipments below, the more of these equipments you have, the easier this battle will become. And the equipments are:

- Weapon: Excalibur, Masamune, Golden Axe/Scorpion Tail, Whale Whisker...
- Acc. : Ribbon/Power Armlet, Bubble Belt, Sage's Ring, Hermes Sandals...
- Item : Phoenix Down >20, Chronos Tear >30, Gold Needle >30...
- Other : Golden Skullcap, Maximillian, Mirage Vest, Magepower Shishak, Brave Suit, Demon Shield, Zodiac Escutcheon...

Note:

Shield doesn't have much usage actually, the Demon Shield, Zodiac Escutcheon are for you to block the Dark and Thunder spells from Hell Wyrm in case of your strategy is not stable under certain situations.

The Decoy idea from Wesley Watson is quite good, and I've slightly changed the tactic to be easier. This is a long battle, althought you can use the Decoy + Reverse tactic, but don't recommend to use it for the entire battle.Anyway, here is my Gambit setup for this battle.

--------------------------------------- *Note:
| Character 1: Fran (attack)         | - Character 1, Gambit 3
| 1. Ally: Any = Phoenix Down     | Cancel this Gambit if you have
| 2. Ally: Any = Chronos Tear      | this character with Brave Suit.
| 3. Ally: Fran = Bravery*             |
| 4. Ally: Any = Bubble                  | - Character 2, Gambit 7
| 5. Ally: HP <50% = Curaja         | Use this Gambit only if your
| 6. Self: MP <10% = Charge        | team is weak on Def.
| 7. Foe : lowest HP = Attack        |
|                                                         | Hell Wyrm is weak against Holy,
| Character 2: Ashe (lure)             | needless to say, Excalibur deals
| 1. Ally: Ashe = Decoy                   | the largest damage to this boss.
| 2. Ally: Any = Arise                      | Cast a Bravery to the ally with
| 3. Ally: Any = Chronos Tear       | Excalibur can send the maximum
| 4. Self: HP <60% = Curaga         | damage to Hell Wyrm.
| 5. Self: MP <10% = Charge        |
| 6. Ally: Any = Bubble                  | As for Reverse, you can cast it on
| 7. Ally: Any = Protectga*            | your Decoyed character when he/she
| 8. Foe : lowest HP = Attack        | in full or over 80% HP, so basically
|                                                         | you don't need to worry on casting
| Character 3: Penelo (attack/mage) | healing spell on the character with
| 1. Ally: Ashe = Decoy                  | Reverse status.
| 2. Ally: Any = Arise                     |
| 3. Ally: Any = Chronos Tear       | When Hell Wyrm down to 25% HP, it'll
| 4. Ally: HP <50% = Curaja         | use Invert each two turns, it's to
| 5. Ally: Any = Gold Needle         | switch between your HP and MP. You
| 6. Ally: Any = Hastega                | can simply use Renew on this ally
| 7. Ally: Any = Bubble                  | manually. Better start casting Renew
| 8. Self: MP <10% = Charge        | before the effect of Invert is sent,
| 9. Foe : lowest HP = Attack        | so you should able to heal before
--------------------------------------- the next attack from Hell Wyrm.

The Judgement move is the strongest attack from Hell Wyrm, but it doesn't show this much, but when it performs this move, you might be killed after a short while. Make use to cure the Stop from this move, and it's better if you have accessory to prevents it. Anyway, this move seems to destroy the whole arena, but doesn't mean this move can attack everyone in the arena. Like common area magic, Judgement is a skill to attack all target in an area, if you're out of this area, you will not take any damage. During my battle, Ashe is supposely to be the target of Hell Wyrm most of the time, I just move a character away from Ashe to evade the Judgement, so probably this character will escape from the Judgement area. To make things easier, just move a character to the back of Hell Wyrm for all the time.

One more additional note is remember that you can always change your equipment, equip Demon Shield or Black Mask when Hell Wyrm use Darkga, equip Flame Shield to block Firage and so on... if you like it.