Hell Wyrm/Majinryuu

BOSS : Hell Wyrm/Majinryuu
HP : around 8,500,000

Located in Sochen Cave Palace, the West area. Before you can enter the arena, here are the things that you need to do:

- Clear Vyraal (rank A) Mob/Mark Hunt mission, after getting the rewards and give the Viera Rucksack which dropped by Vyraal to your client, she will give you the Dragon Scale.
- Now head to Cerobi Steppe, find the windmill in the North-East section where you hunt the Vyraal.
- Examine windmill No.10 to trigger a scene, then pass Dragon Scale to that NPC for Ageworn Key.
- Return to Sochen Cave Palace, go to the section just after the five ways area, there is also the section before the boss. You can see in your map it's a circle area with a cross in the central (Destiny's March), you have to run through the circle follow the clockwise. And you must reach here from South, enter the circle area from East, then go South > West > North > East, if you do so, the road to the arena will be unlock.
- Now enter to the door to West section, use the Ageworn Key to unlock the arena.

This boss has lot of HP, make sure set up your gambit system for this long battle. There is a trick to beat this boss without pressure, you can actually flee from the battle to heal your party, back to the battle later, and it won't restore the HP.

If you decided to have a long battle without escaping, you should get yourmain team characters over 65 level or at least 60 level with some recommended equipments below, the more of these equipments you have, the easier this battle will become. And the equipments are:

- Weapon: Excalibur, Masamune, Golden Axe/Scorpion Tail, Whale Whisker...
- Acc. : Ribbon/Power Armlet, Bubble Belt, Sage's Ring, Hermes Sandals...
- Item : Phoenix Down >20, Chronos Tear >30, Gold Needle >30...
- Other : Golden Skullcap, Maximillian, Mirage Vest, Magepower Shishak, Brave Suit, Demon Shield, Zodiac Escutcheon...

Note:

Shield doesn't have much usage actually, the Demon Shield, Zodiac Escutcheon are for you to block the Dark and Thunder spells from Hell Wyrm in case of your strategy is not stable under certain situations.

The Decoy idea from Wesley Watson is quite good, and I've slightly changed the tactic to be easier. This is a long battle, althought you can use the Decoy + Reverse tactic, but don't recommend to use it for the entire battle.Anyway, here is my Gambit setup for this battle.

--------------------------------------- *Note:
| Character 1: Fran (attack)         | - Character 1, Gambit 3
| 1. Ally: Any = Phoenix Down     | Cancel this Gambit if you have
| 2. Ally: Any = Chronos Tear      | this character with Brave Suit.
| 3. Ally: Fran = Bravery*             |
| 4. Ally: Any = Bubble                  | - Character 2, Gambit 7
| 5. Ally: HP <50% = Curaja         | Use this Gambit only if your
| 6. Self: MP <10% = Charge        | team is weak on Def.
| 7. Foe : lowest HP = Attack        |
|                                                         | Hell Wyrm is weak against Holy,
| Character 2: Ashe (lure)             | needless to say, Excalibur deals
| 1. Ally: Ashe = Decoy                   | the largest damage to this boss.
| 2. Ally: Any = Arise                      | Cast a Bravery to the ally with
| 3. Ally: Any = Chronos Tear       | Excalibur can send the maximum
| 4. Self: HP <60% = Curaga         | damage to Hell Wyrm.
| 5. Self: MP <10% = Charge        |
| 6. Ally: Any = Bubble                  | As for Reverse, you can cast it on
| 7. Ally: Any = Protectga*            | your Decoyed character when he/she
| 8. Foe : lowest HP = Attack        | in full or over 80% HP, so basically
|                                                         | you don't need to worry on casting
| Character 3: Penelo (attack/mage) | healing spell on the character with
| 1. Ally: Ashe = Decoy                  | Reverse status.
| 2. Ally: Any = Arise                     |
| 3. Ally: Any = Chronos Tear       | When Hell Wyrm down to 25% HP, it'll
| 4. Ally: HP <50% = Curaja         | use Invert each two turns, it's to
| 5. Ally: Any = Gold Needle         | switch between your HP and MP. You
| 6. Ally: Any = Hastega                | can simply use Renew on this ally
| 7. Ally: Any = Bubble                  | manually. Better start casting Renew
| 8. Self: MP <10% = Charge        | before the effect of Invert is sent,
| 9. Foe : lowest HP = Attack        | so you should able to heal before
--------------------------------------- the next attack from Hell Wyrm.

The Judgement move is the strongest attack from Hell Wyrm, but it doesn't show this much, but when it performs this move, you might be killed after a short while. Make use to cure the Stop from this move, and it's better if you have accessory to prevents it. Anyway, this move seems to destroy the whole arena, but doesn't mean this move can attack everyone in the arena. Like common area magic, Judgement is a skill to attack all target in an area, if you're out of this area, you will not take any damage. During my battle, Ashe is supposely to be the target of Hell Wyrm most of the time, I just move a character away from Ashe to evade the Judgement, so probably this character will escape from the Judgement area. To make things easier, just move a character to the back of Hell Wyrm for all the time.

One more additional note is remember that you can always change your equipment, equip Demon Shield or Black Mask when Hell Wyrm use Darkga, equip Flame Shield to block Firage and so on... if you like it.

0 comments:

Post a Comment